1:19:33Of course an Aussie made Schedule 1
1:19:37Cuphead developers literally almost had to sell their house to afford making the game (it’s also 2d animated g
1:19:44and also luck with marketing and stuff
1:19:59i mean do we expect indies to make triple A masterpieces?
1:20:02the only few solo indie devs who i recognize are zun & the guy who made cave story
1:20:03the expenses can limit your ability to make it
1:20:10it's the same thing though. The company doesn't give funds to "risky" games, that's why we only get the safe ones
1:20:32I think there's just so many games and niches now that something like that is impossible
1:20:39its more about mobile these days
1:20:39right, no new IP for a system seller game
1:21:01Animal Crossing New Horizons
1:21:11like one where everyone knows
1:21:18I think it was Persona 5 that did that
1:21:20For me prob Jedi Fallen Order and Jedi survivor
1:21:32It's not the company, it's the creators who work for them
1:21:36I remember the days when CoD was THE thing
1:22:08the good ol crunchy xbox mic
1:22:22Death Stranding is all I can think of. other than that Yakuza?
1:22:25I still gotta play persona and yakuza serieses
1:22:36i think you'd really like yakuza
1:22:49yakuza franchise so goateeddddd
1:23:03Red Dead Redemption 2 was massive
1:23:08Capcom tried to make their games more western like a decade ago, and that went really poorly lol
1:23:09I love 0 and kiwami 1, but idk after that it's kinda downhill for me