4:57:12
3D Vtuber Papa! Furry ?Lioness? Commission For Pim_Lockheart Day 7
2026年6月26日 19:18 配信
YouTubeで見る
※ 他=他枠でもコメントあり / 数字=この枠でのコメント回数
時間からジャンプ
2:20:49
Yeah I understand it's pretty unfair to ask. At the same time, I also want to know what worked for people whose works I really like. Sorry! I meant a more general guide but in that case any are fine
3
2:28:32
I've learned making dota 2 cosmetics by watching stream VOD of a guy who was streaming his process, I only had to slow the footage down because he sped it up
他21
2:44:48
You're not allowed to share the number publicly, no one does. But it's not a very reliable income unless you make a lot of sets, it's a lottery basically. Peak dota 2 money was in 2015-2020.
他21
2:46:39
I've learned a lot though, Dawnbreaker I've made in almost a year, Marci was in 5 week. So it's a progress, I'm glad I did them.
他21
2:47:50
Design took the most time, also I learned blender with it and it took so much time, I cringe looking back now
他21
2:49:40
It's easier to work with a concept artist, just to brainstorm ideas with someone. I felt like I needed to prove that I have the pipeline down before offering collabs.
他21
2:54:48
I've only did PBR in substance painter. I have more projects on my artstation, Dota 2 is my side gig kind of
他21
3:09:15
aight, Imma go actually finish rendering that bitch of a model I've been making for 2 years, bye
他21






