4:27:34

Kazuya Makes Me Panic (Block Punishment Training!)【TEKKEN 8】

2026年7月8日 09:00 配信
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MaeFae【Aegis-Link】
=他枠でもコメントあり / 数字=この枠でのコメント回数
1:56:48
I have no idea whats going on LOL
201
1:56:51
Both ngl
164
1:56:57
Depends on situation
42
1:56:59
yes the more times you see the character, the more limited certain animations will seem because only can end in certain ways
149
1:57:02
It CAN be reactive, but it's better if you ANTICIPATE it. That's what the mental stack is all about.
40
1:57:03
it is 100% reactive
9
1:57:19
Not what I said. lol
40
1:57:24
it's... a bit of both, you want react to the fact that you did block the move, but the punishment should be more like muscle memory
29
1:57:31
punishment is all about recognition, it's reactive in a way that you're reacting...you just have to recognize the move before it connects and immediately remember your punish. It takes practice.
114
1:57:32
its like whiff punishing, if you're not looking for it its extremely hard to react
149
1:57:38
U see a move and REACT according to the move
42
1:57:39
A lot of it is about being able to predict what the opponent will do in a certain situation so that you can be prepared to punish it
5
1:57:44
Do it until its becomes muscle memory
1:57:45
just focus on doing the input when the thunk sound plays
19
1:57:51
Yeah it's basically a trigger - you see A, you do B, no thinking about it.
1:57:55
:high_voltage: Get FREE MaeFae Fight Controller Design Here: https://ko-fi.com/s/f9a5cfada9
89
1:58:00
more advanced thing is that you also react that it whiffed, so you didnt block but they actually does the move, its even more minus than the block frame
33
1:58:03
Seeing someone go through this and learn is super nostalgic for some reason xD
164
1:58:08
its not pure mind reading, its like reading body language
149
1:58:09
it does take a bit of mind reading tbf
63
1:58:17
this is gonna sound like a dumb question but what do you look at when you're playing
107
1:58:18
nah not predict...just recognize...hence why a lot of players do punishment drills with multiple moves
114
1:58:27
Also holy shit its 4 am, Im gonna be miserable tomorrow lmao
164
1:58:32
She looks at the characters toes
201
1:58:37
proven fact
201
1:58:48
FEET OMG FEET MENTIONED
114
1:58:50
You might wanna try the recommend punish cuz this move can be safe when spaced
42
1:58:50
@LoominiHON black coffee and you should be good! hahaha
25
1:58:58
STAY AWAKE LOOMIN
201
1:59:14
max range of f3 you cannot punish with 221
33
1:59:18
The body always matters. Fighting games are built on key poses that are readable and recognizable to punish.
40
1:59:21
When they dont do it up in ur face
42
1:59:25
in most cases you'll be keeping a few key punishable and common moves of a character and build the memory and knowledge to punish it, the more you can keep in mind the better you get at punishment
29
1:59:28
IT'S 4AM, THE DAY HAS JUST BEGUN FOR ME
91
1:59:32
thats why you buffer the input mae
33
1:59:35
I personally look at the characters shoulders and general mid to high torso. Makes throw breaking on reaction a lot easier. ALSO YEA ILL GO SLEEP
164
1:59:49
just spam the f23 right when the animation got blocked
33
1:59:55
you can mix ups with this one
20
1:59:55
loomin doa flip
201
2:00:01
Its mainly just to reach them
42

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