2:08:33I can neither confirm or deny the bad work ethic of willagers
2:08:39More willagers too, yeah. You've still got heaps of pop space.
2:08:45And a great defence building
2:09:07Castles = Defense & Unique Tech/Units
2:09:07@bradenmickan4789 That's Imperial age.
2:09:08Trebuchets aren't available until imperial age, which you can't get in this part of the campaign.
2:09:19You do need a university to research a tech called Murder Holes
2:09:23Yep. They also shoot more arrows if archers are garrisoned in it
2:09:26castle can create a "special" military unit, and also attack intruders close to it
2:09:28vtuber playing age of is 10/10 content
2:09:29castles train unique units, unique technologies, are very strong at defending, and at imperial age you can build trebuchets which are extremely strong at destroying buildings
2:09:31Iirc, this scenario doesn't allow advancement to Imperial age.
2:09:34Castles produc, but they also attac
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2:09:39well you are stuck at castle this scenario
2:09:44dont build castles with less than ten villagers
2:09:56you have to be at scenario 5 or 6 for imperial age iirc
2:10:18Oh, also. Upgrade your villager'a gather rates
2:10:41 is there gold or stone to mine anywhere
2:10:53click the town center then right click to set a gather point
2:10:54ngl maybe she really needs to replay the english campaign
2:11:06@ezioauditore7821 Celt campaign.
2:11:11there's a patch of gold on the right side of orleans
2:11:14siege weapons getting destroyed by one swordman
2:11:22oh right it's celt not engl*sh
2:11:23your knights are trampling over your cabbages
2:11:27There is actually... It's near your big town (IIRC, look for a place with outpost)
2:12:07capt our cabbages are being stomped
2:12:08 no its fine to walk on farms
2:12:10scorpions are great when massed
2:12:12iirc Scorpions are anti-infantry?