2:08:44they're rendering each individual sand particle
2:08:47they simulate every sand particle
2:08:58@LucaUmbriel im scared that might be true
2:09:34:_Laugh: yes, cursed 3D models
2:09:36~_~ poor Topology is my biggest trigger
2:10:03are you trying to suggest that a toothbrush doesn't need 5,000 polygons?
2:10:13:pouting_face: and its going to animate terribly and the poor animator is going to have to retopo the entire asset
2:10:29@LucaUmbriel modern games must be button-pressing robots for you, then
2:10:37@LucaUmbriel unless the toothbrush is a main character then NO :grinning_squinting_face:
2:11:09how did nier automata not end up crashing under all those polygons?
2:11:48@Anorabora the power of creating multiple LoDs and culling things that the player cant see with their camera
2:12:39@TheLilPorkChop :thinking_face:
2:12:43I love it when that make a super high render of the main character in a first person game that never shows the main character
2:14:19o 3o for most part, even is a character isnt going to be fully seen, u want to make most of them just in case things change and the animators need them to have a leg or something
2:14:49it's not her fault Chio, they never got to program object permanence for her
2:14:51o 3o oooh didnt expect this to b a plot room
2:15:22I'm glad it isn't white stuff, Ig
2:15:35so...it converts biomass into....filament and just desolves?
2:16:05:pleading_face:ye Hugh has been doing a great job concealing it, even from us
2:17:24they got all of us so paranoid
2:17:54dun dun dun:_Scared::_Scared::_Scared: