2:29:50just barely kept up... but there was still a lotta orcs left though
2:29:50More shots? If they can anyway
2:29:53any chance of getting more mortars or cannons?
2:29:59as long as we slow the leaking a bit it should be able to mop them up
2:30:07Aren't flamethrowers wasted on chokepoints?
2:30:17That has more coverage, might work?
2:30:19narrow and down the choke imo
2:30:25There's almost no reason to have any turrets turn much, you want them to have the minimum width
2:30:31actually, I could imagine that working
2:30:32honestly put some flamers right next to spawn, it kills alot more that way
2:30:32Maybe spread out the mortar zones? They're getting knocked out of it and most of them seem to be missing
2:30:33narrow shooting through the tunnel
2:30:34oh yeah since they group up outside the choke
2:30:37no, have them cross the front of the choke but spill over the corner to maximize fire
2:30:41the ones in the middle I mean
2:30:43more coverage means less will stay burning through the choke no?
2:30:54stuff will get through if they're rotating like that
2:30:55would it help to keep a narrow cone firing down the alleys
2:31:02spread out the motar kill zones as well?
2:31:03narrow flames for Chokes, you don't want anything getting missed as it goes through
2:31:05:_jellyPet::_jellyPet::_jellyPet:
2:31:15yeah that's what I had in mind
2:31:15So it's basically a steady wall of fire
2:31:16As long as it completely covers the gap
2:31:25They were getting missed, some of them
2:31:26The early you set fire to them the more you get out of burn buffs